Minggu, 26 Agustus 2012

Ebook Free

Ebook Free

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Ebook Free

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Product details

File Size: 3017 KB

Print Length: 270 pages

Publisher: Apress; 1 edition (December 19, 2015)

Publication Date: December 19, 2015

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B01CZY17RI

Text-to-Speech:

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Amazon Best Sellers Rank:

#932,301 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This book is a must buy for all those inspiring game makers out there. I really got my money’s worth out of it. The book covers all the skills needed to create a full game from start to finish and gives example and code throughout. Unlike what the title says, it took me longer than a weekend to finish. I do not mind the extra time as I feel it added value to the book. The most time consuming part of the project for me was the making the different maps. The book offers the ability to download the maps from their website, but I wanted to make them myself. Again, this added to my enjoyment of the book. A negative about the maps in the book is that they are small and in black and white. For most thing, B&W is okay, but for the maps, they should have been larger and in color. I had to resort to looking on the internet for the map images. I found them, and although they were also small, they were in color and that helped.The book takes you through the development of the game by making two towns. The starting town and a hidden town the players find via a quest of sorts. There are 6 levels to the dungeon crawler presented in the book. The book teaches you how to make new characters, items, weapons, and even spells. The book not only tells you how to do it, it offers minor suggestions on how you could improve on what is in the book.The main game from the book is built solely from what is available in the basic game. There is a chapter at the end of the book that talks about how to improve the game with add-in scripts and other neat ideas, if you so desire.Overall I like this book a lot and recommend you pick it up if you enjoy making games and you want to know how to use the tools available with RPG Maker MV.

I almost didn't buy this book because of some of the negative reviews, I would have missed out on an excellent teaching tool. I have zero exp with rpg maker mv BUT I had an idea about the rpg I wanted to make and how I wanted it to work. I read the book cover to cover in a few hours and while reading it I had my own game in mind. I watched the author work through things I wanted to do. I am going to start building my game and will be leaning heavily on this book for reference as I still technically have no exp.

Its an easy to follow guide that get you started very quickly. Before you know it your already off track and creating things all on your own.

I got this book as part of the Humble Code Your Own Games bundle, and, man, I am glad I only paid $1 for it. RPG Maker MV can be more than a little obtuse and difficult to follow, but I'm sad to say this book only makes it worse.First and foremost, it seems like the book's editor was asleep on the job, because the book is absolutely packed full of digressions, half-formed thoughts, and constant references to RPG Maker VX Ace, the previous version of the software that has no bearing on the 'tutorials' at hand. This would be bad enough in any non-fiction book, but it's especially frustrating for a book that is supposed to be teaching you how to use a piece of software. Clarity should be the primary goal of anything designed as a tutorial, and this book has absolutely none of that.It is almost like the book is a direct transcription of what the author was saying as they messed around with the software, no editing, no revising for clarity, nothing.Every 'lesson' in the book goes like this: the author vaguely describes how to do something (usually with a reference to how RPG Maker VX Ace was better or different) without any explanation for why you should be doing it or what you're actually making. He then says "then do it some more for the other things like this" and then we're back onto another digression.I'll share with you the line that broke me and made me decide going further with this book was not worth my time. I should point out this was on page 12:"Anyway, let’s get back to working on our transfer events. I believe we were about to make the exterior transfer event. This time, let’s use one of my favorite transfer event trimming devices: the Parallel trigger."It's like having an absentminded professor fumble his way through a half-remembered lesson he taught twenty years ago. I should point out that at this point in the 'tutorial' I had literally just been introduced to Transfer Events and didn't have any real comprehension on what they were used for...now the author is sharing his own work-around to mess with the program's built-in event handling process.It's a shame that there are not many good tutorial resources for RPG Maker MV, as it seems like a nice, powerful program for making RPGs. It's also a shame that Apress would have the gall to publish this incomprehensible mess of a book.

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